AI Insights · Timothy · April 2024
Top 5 Netflix Games on iOS in Central America: Q1 2024
Discover the performance of the top 5 Netflix Games on iOS in Central America during Q1 2024, highlighting key trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 Netflix Games on iOS in Central America showcased a mix of dynamic trends across downloads, revenue, and active users. Here’s a closer look at how each game performed:
GTA: San Andreas – NETFLIX saw its weekly downloads start strong at approximately 78.6K in early January, but this number gradually declined to around 22.6K by the end of March. The game’s weekly revenue exhibited some fluctuations, peaking at roughly $870 in mid-January and then settling around $428 by the end of the quarter. Active users for the game showed a consistent upward trend, growing from 344.2K in early January to about 346.4K by late March.
For GTA: Vice City – NETFLIX, weekly downloads decreased from approximately 16.7K in the first week of January to just over 3K by the end of March. Revenue for the game remained relatively modest, with the highest weekly revenue reaching about $137 in mid-January. Active users, however, displayed a steady increase, starting at 44.6K and reaching around 40.6K by the end of the quarter.
Storyteller experienced a decline in weekly downloads from roughly 8.1K at the beginning of January to about 2.6K by the end of March. The game’s revenue peaked at $59 in early March, while active users showed a slight downward trend, decreasing from 23.4K to approximately 17.2K over the quarter.
Farming Simulator 23 NETFLIX had a relatively stable performance in terms of weekly downloads, starting at around 4.2K in early January and ending at about 2K by late March. The game’s revenue remained minimal, with a peak of $15 in mid-March. Active users for the game increased gradually from 8.7K to approximately 8.7K by the end of the quarter.
Lastly, GTA III – NETFLIX showed a consistent decline in weekly downloads, starting at roughly 8.3K in the first week of January and dropping to about 1.3K by the end of March. The game’s revenue peaked at $107 in late January. Active users exhibited a steady decrease from 34K in early January to about 20.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.